Escape rooms are a fun, interactive game experience new to the Auburn/Opelika (Alabama) area. You and a small group of up to 8 people will be immersed in a room with a specific theme, problem and goal. You must work together as a team to solve puzzles, uncover clues and unlock locks in order to solve the problem or "escape the room". But your team must work quickly because you only have 60 minutes. Can you escape?
Games will begin with a short briefing by our staff, where we will cover the rules and explain the story, including the goal, of your chosen adventure. Then, the countdown will begin. You either successfully "Escape" the room before time expires or we will enter your room, allowing you to follow us out while we console you and your team and praise you for your efforts. Although these games are challenging, don't worry they are designed for ultimate fun, whether you escape or not!
Our experiences are $22 per person, and we believe this will be the most interactive, thought provoking hour of fun you can legally have in East Alabama! But please realize we cannot be responsible for 'smack talk', bragging or finger pointing afterwards. Enjoy your adventure!
If you arrive after the door to the room has been locked, you will not be allowed to participate, and there are no refunds or exchanges permitted.
The Puzzler is up to his old tricks again and has designed a capacitor that extracts the powers of all the Superheroes of the world. He is storing this capacitor in his warehouse. You and your superhero friends have learned where his warehouse is and have plans to break in, demolish the capacitor, thus restoring power to all superheroes of the world. But the crafty Puzzler has a surprise up his sleeve. Upon entering his warehouse “BAM!” an alarm is tripped and now you and your friends must escape before you are blown to smithereens. Can you save the powers of all the superheroes and also save yourselves? You have 60 minutes...Tick Tock --- Time is of the essence!
(Note: there are 2 Superhero escape rooms that are exactly alike and can be booked simultaneously. Each room holds up to 4-5 people. So if you bring a group of 6, 8, or 10 you can book both rooms, divide your group up evenly and race against each other to see who gets out first. Great for the competitors out there or for teams wanting to prove who is better at escape rooms.
The Puzzler has come up with the perfect scheme to put an end to all Superheroes. He needs the help of other Villains to pull off his plan. The Superheroes have been tricked by the Puzzler and are on a wild goose trail which will lead the to the warehouse in 60 minutes. So Supervillains UNITE and meet outside his warehouse to carry out the plan. He can only keep the Superheroes distracted for so long so you must hurry.
(Note: there are 2 Superhero escape rooms that are exactly alike except one is for Superheroes and one is for Villains. These rooms can be booked simultaneously or independently. Each room holds up to 4-5 people. So if you bring a group of 6, 8, or 10 you can book both rooms, divide your group up evenly and race against each other to see who gets out first. Great for the competitors out there or for teams wanting to prove who is better at escape rooms.
Your friend has been wrongly accused of a crime he did not commit and needs your help to prove his innocence! The corrupt Warden Graber has bribed other inmates into helping him hide all the proof needed to exonerate your friend. You and your team have gained access to the Warden's office and have limited time to locate the necessary proof to free your friend. But you must hurry, because the Warden is sending your friend to Death Row in 1 hour. The team will need to work together quickly to solve this caper and escape within 60 minutes to avoid detection. If you don't get out in time, YOU WILL BE DETAINED!!!
You and your friends went hunting at your Uncle's hunting camp deep in the woods an hour from the nearest town and where there is no cell phone coverage. When walking back from a hunt, one of your friends is bit by a Timber Rattler. You remember your uncle saying he kept an anti-venom on site but you are not sure where it is located. You have 60 minutes to find the anti-venom and save your friend.
You and the crew of your ship were captured by Black Beard’s pirates and thrown into his brig. They have gone to another ship to pillage and plunder but promised to return by sunset to have you all walk the plank. You have 60 minutes to escape the brig and save yourselves from eminent doom. Can you escape or will you face a watery grave?